Fixed Set(Perm) offset (Leftover fixed offset from previous version)
Only noticed the offset discrepancy after inputting dummy 0xCC/INT3 opcodes
Version 0.204
[10% Performance Increase in Quickreference Temporary Variables]
Ported FAQ to HTML
Version 0.197 [Adjusted Fixed Pointer size to 6, added 0x5040E8 string pointers]
Version 0.196
[Autoreset string pointer ]
[State -2]
Type = DisplayToClipboard
TriggerAll = 1 || Set(FightText_AT + RoundStateTime-1)
TriggerAll = 1 || Set(FightText_DT + 99999)
;; Hacky way to pass addresses directly to string functions.
TriggerAll = 1 || SetBaseString(_FightText + StoredAddressPointer)
Trigger1 = 1 || WriteString("March")
Version 0.195
Fixed Set(Perm + 213) syntax
Folder restructuring
Template Pointer Chain System (Address mode or Value Mode) (0x00000 0x00030 == DISPLAYNAME)
Generated String Support
[State -2]
Type = Null
TriggerAll = 1 || SetBaseString(Enemy,DisplayNameAddress) && ConvertBaseToLower
Trigger1 = BaseStringContains("man")
;; Set value of 0 returns 0
Trigger1 = 1 || Set(Enemy,_Alive + 0)
;; Re-establish
Trigger2 = 1 || SetBaseString(Enemy,DisplayNameAddress)
Trigger2 = WriteString("You know kung fu?")
Version 0.150
[Most hitdef triggers added]
[Player Structure Mostly done]
[System Structure Mostly done]
Split into three files (User Defined Triggers, Player Template, System Template
Version 0.131
First release