[SystemInt] ;; [Debug] ;; 0x0200 MugenDir ;; 0x082C MugenWelcomeScreen ;; F1 Key ;; [Text Addresses] 0xF070 RoundDefaultText 0xF994 DKOText 0xFA40 TimeOverText 0xFB0C SoloWinText 0xFBB8 SimulWinText 0xFC64 DrawGameText ;; [Stage Addresses] 0x0410 MugenStageDir 0x1AE4 StageName 0x1B14 StageDisplayName 0x1B18 StageAuthorName 0x1B74 MugenStagePath ;; [Wincount Related Addresses] 0x6B70 RoundsNeeded_P1 0x864C RoundsNeeded_P2 0xF004 MatchWins ;; Config Value 0xF008 MaxDrawGames ;; Config Value 0x1272C RoundsWon_P1 0x12730 RoundsWon_P2 0x12C08 MaxRoundTime ;; Config Value ;; [Timer Related Addresses] 0xEC20 MatchTimerPosX 0xEC24 MatchTimerPosY 0xEC28 RoundTicksPerSecond ;; Default 60 0x12760 CurrentRoundStateTime ;; Duration of Current RoundState 0x12768 CurrentRoundTime ;; Timer/Clock ;; [Pauses] 0x126F8 SystemPauseTime 0x1271C SystemSuperPauseTime ;; [Configuration Values] 0xF00C StartWaitTime ;; RoundState 0 -> RoundState 1 Time (Ingame Min 2, Lua Min 1?) ;; Others 0x11E9C FrameSkip ;; Amount of Frames to Skip 0x12688 HelperRecursionFlag ;; Recurse Players -> When Helper Spawned 0x12770 IntroSkip ;; Requires RoundState 1 0x12774 OutroSkip ;; Requires RoundState 4 0x12830 ForceEndRound ;; Use responsibly.. 0x130DC DisplayCollision ;; 1 Partial 2 Full ;; 0x130F0 UnlimitFPS ;; Unlimited FPS crashes if you set it without a keybind then disable so.. ;; See FPS Divider and FPSDeltaCount for an alternative. 0x130F8 RoundReset ;; 11A4 0x130F4 (Autoreplaced) 0x130FC MatchReload ;; 11A4 0x130F8 (Autoreplaced) [SystemByte] 0x1269C FlagIntro 0x1269D FlagRoundNotOver 0x1269E FlagNoKo 0x126A3 FlagTimerFreeze 0x126A4 FlagNoBarDisplay [SystemFloat] 0x11F10 Demo_CameraPanX 0x11F18 Demo_CameraPanY [SystemAddress] 0x11E98 GameTime 0x12728 RoundNo 0x12824 MatchNo [LiteralAddressInt] 0x503CD8 FPSDivider 0x504718 FPSDeltaCount 0x511F40 StoredAddressPointer [LiteralAddressFloat]