NOKO Bypass Strategies: Alive Shifting and DrawGame Forcing

How Can We Help?

< Back

*ARTICLE UNDER CONSTRUCTION*

Alive Shifting

Using Null Custom State, Set the Enemy Alive to 0
Their Loss becomes 1/True
Custom State them again and set their Alive to 1
Prevents NoKO triggers that rely on Alive but Not Loss
Afterwards they may drop NoKO if you employ LIFE FAKING while leaving their LIFE Above 0 (*Test case below 0).

See DEK Article > GroundType None > For some details on Null Custom Stating less than perfect custom state immunity
However if the enemy is immune to custom states it is unlikely they can restore their Alive in their own states, making restoration by overflow impossible

DrawGame Forcing

Intentionally gain the loss status by ending your turn at Alive = 0, this is more useful when the enemy has already lost and the result will turn into a DrawGame, then if the game proceeds to roundstate 3 setting Alive back to not 0 will turn it into your win, provided the enemy does not do the same, technically the first player to revert their Alive back to non-0 wins in the case of DrawGame manipulation.
*Tested in mirror suicide-revival environment

The alternative to suicide first rarely works because you must be confident that you can also make the enemy lose
And should only be used with full confidence that the enemy cannot be beaten via other means.

Leave a comment

Your email address will not be published. Required fields are marked *