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A HitDef is used to hit the enemy with a CLSN1 that overlaps their CLSN2.
The effect of HitDefs can be cancelled via HitOverRide Controller
ReversalDef Controller use CLSN1 vs CLSN1
Sending Hitdef Using Enemy to a custom state
(Or in some cases, no change in state)
*More information on ReversalDef in ReversalDef article.