[Begin Action 0]
Clsn1: 2
Clsn1[0] = -16777216, -16777216, 16777216, 16777216
Clsn1[1] = 0, 2147000000, 0, 2147000000
Clsn2: 2
Clsn2[0] = -16777216, -16777216, 16777216, 16777216
Clsn2[1] = 0, 2147000000, 0, 2147000000
0, 0, 0, 0, 99999
[Statedef 0]
MoveType = A
Anim = 0
Ctrl = 0
[State ]
Type = HitDef
Trigger1 = TeamSide = 1
Attr = ,NA
[State ]
Type = ReversalDef
Trigger1 = TeamSide = 2
Reversal.Attr = SCA,AA,AT,AP
P2StateNo = 5150
;;Anomalocaris (Requires actual hurtbox)
[State ]
Type = NotHitBy
Trigger1 = TeamSide = 2
Value = SCA
[State ]
Type = SuperPause
Trigger1 = TeamSide = 2
Trigger1 = Enemy,HitDefAttr != SCA,AA,AT,AP
MoveTime = 1
Time = 1
Darken = 0
Unhittable = 0 ;; Required for nothitby
[Statedef 5150]
[State ]
Type = LifeSet
Trigger1 = 1
Value = 0